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Issues with mesh baking

New Here ,
Nov 22, 2023 Nov 22, 2023

Hello,

I’m working on a remote control model which I would like to texture in Substance Painter. I have unwrapped the model and packed the UVs but when I bake the mesh in Substance Painter I get weird artefacts on some of the objects. I tried multiple ways to troubleshoot this but I didn’t find a solution. Here’s what it looks like after baking the mesh:1.png

 

Here are some details:

  • The model is exported without applying the modifiers, I’ve used this approach in previous projects and it worked fine. I tried applying the modifiers but didn’t solve the issue;2.pngThe model was unwrapped in Blender and used UV Packmaster to pack the islands. There’s no overlapping geometry;

3.png

 

  • I double-checked for flipped normals, and I played around with bake settings in Substance Painter but none of this solved the issue.

I’m running out of ideas on how to troubleshoot this, so any help would be appreciated. I can provide further details if needed.

TOPICS
Baking , Import & Export
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Adobe Employee ,
Nov 22, 2023 Nov 22, 2023
LATEST

Hi @Licheff,

 

Thanks for the message.

 

I'm not sure to understand the issue here. What's the map displayed in the first image? Could you send us a screenshot of the artifacts or problems you faced after baking?

 

The only thing I see that could be problematic here is the margin between your UV islands that are a bit small, but I'm not certain that will be a problem.

 

Regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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