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Hello! I know this is probably just a little simple option I need to change, but I'm having a problem where my fill layer with black mask is "leaking/bleeding" to another UV shell. I was doing some tests regarding t-shirt texturizations and then this happened:
How can I change this so the fill layer will be only, 100%, applied to the shells with white color in the mask?
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Is your texture resolution (set in texture size) sufficient to avoid excessive overlaps on the edges from your mask.?
Also how did you create the mask? Polygon fill or UV chunk fill, again with sufficient resolution, may be better than straight forward painting.
Dave
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Thank you for your answer!
I was using 2048x2048, but since it's a high poly model maybe that's not enough. I created the mask using the chunk fill. I'll try doing the highpoly/lowpoly workflow and check if that helps.
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