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The first image is the model when exported to blender, the second pic is the model in substance painter, with the details baked in. When i export the model (export settings in pic 3) the details dont transfer.
Any suggestions?
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How are you using the height map in Blender? Just as bump, in which case you may want to turn up the strength, or as real displacement which would involve subdividing the mesh (try adaptive subdivision) and turning the material settings from bump to displace.
Incidentally, for Blender, use the Normal Open GL converted map rather than the Normal Direct X converted map.
Dave