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Low poly mesh is show over high poly when baking

Engaged ,
Oct 01, 2022 Oct 01, 2022

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Hi,

I am exporting my mesh as fbx from blender as low poly and high poly.

I load the low poly fbx to Painter and bake with the high poly using these settings:
Apply Diffusion
I use the high poly

Distance (0.004 or 0.1) same results for both.

Antialiasing 4x4

 

The backing with the high poly is applied however, the low poly is still show over most of the model.
Why is that?

This is part for the model before baking:

karpiyon_0-1664656340780.png

 

This is after baking, note the marks of the low poly.

karpiyon_2-1664656419012.png

 



TOPICS
Baking , Discussion , UV Tiles

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correct answers 1 Correct answer

Engaged , Oct 02, 2022 Oct 02, 2022

I think I found it...

You need to "Shade Smooth" in blender, in object mode, before you export the low/high poly and then you get this after bakind:

karpiyon_0-1664732235983.png

 

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Engaged ,
Oct 02, 2022 Oct 02, 2022

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I think I found it...

You need to "Shade Smooth" in blender, in object mode, before you export the low/high poly and then you get this after bakind:

karpiyon_0-1664732235983.png

 

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New Here ,
Oct 05, 2022 Oct 05, 2022

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I tried all the options, but it didn't help me. artifacts also continue to appear. but if I disable anti aliasing, everything is baked as it should be. What else could be the problem?метод.jpgсетка.jpg

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Engaged ,
Oct 05, 2022 Oct 05, 2022

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Do these artifacts resemble patters in your low poly?

How does the low poly look?

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New Here ,
Oct 05, 2022 Oct 05, 2022

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these artifacts look exactly the same as the grid on the low poly modellp.jpg

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Engaged ,
Oct 05, 2022 Oct 05, 2022

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How does the low poly look in blender, in object mode?
How did you export low/high poly from blender?

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New Here ,
Oct 05, 2022 Oct 05, 2022

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экспорт был выполнен в формате FBX, тень была сглажена. Я делаю модель в соответствии с руководством, все 1 к 1. лишних граней, ребер или вершин нетlp vp.jpg

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Engaged ,
Oct 05, 2022 Oct 05, 2022

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Are you sure you Right click the mesh in objevt mode and sleected "Shade smooth?" It looks as it is has some edges to it.
How does it look with wireframe?

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Engaged ,
Oct 05, 2022 Oct 05, 2022

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can you upload the file somwhow - I can run it on my end and see what i get

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New Here ,
Oct 05, 2022 Oct 05, 2022

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yes, i m sure. i did shade smooth and add autosmooth. 
1st picture - add shade smooth and autosmooth
2nd picture - without shade smooth
3rd picture - wirefrime object mode
Smooth on.jpgSmooth off.jpgWF.jpg

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Adobe Employee ,
Oct 07, 2022 Oct 07, 2022

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Hi,

Have you tried expanding the frontal distance in your bake parameters? From all the intersections I can see in your mesh it's probably preferable to use "bake by mesh name" and augment the distance the rear and front distance parameters.

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