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I'm trying to bake my high poly mesh onto the low poly. I keep getting weird artifacts on the edges of the maps, (see photos). I noticed the uvs in SP are unsmoothed, whereas they are smoothed in Maya, and it seems like the baking is happening with the hard edged uvs, resulting in the artifacts. Could that be the issue and if so, is there a solution?
Side Note: I tried baking with only the low poly mesh and still had the same issue.
Thanks! I ended up redoing the uvs and just consolidating everything into 2 shells and it solved the problem.
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What you see is likely due to those thin polygon strips at the bottom and the fact that you don't have enough pixels in your bake to represent it properly.
I would not split these from the main flat part of your UV, you're not gaining much in terms of UV space by splitting them and you'll get more artefacts. Also increase the resolution of your bake if you can.
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Thanks! I ended up redoing the uvs and just consolidating everything into 2 shells and it solved the problem.