Hey guys, before the introduction of the color management tool in Substance Painter, there was a workflow covered by the youtuber William Faucher (https://www.youtube.com/watch?v=Yu8wR4df0IE&t=359s) that applied a LUT on painter's viewport in order to make it match the colors displayed on Painter with those displayed at Unreal Engine.
I was wondering, since we've got this color management tool for a while now, is there a better way to achieve this result and have my textures in painter match those in Unreal? Should I keep using the "legacy" color management in combination with that old LUT workflow, or is there a better way to sync both apps?
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It would definitely be better to use the same OCIO config in the substance that you are using in Unreal. The legacy method used a LUT applied to the view which gets you halfway there. The new method has both a view transform and input transforms to get a perfect match between programs. Basically what you need to do is follow the workflow in the video you referenced, but rather than using the LUT -- which was a limited workaround -- you instead use the OCIO config.