I've tried several things to avoid the problem to appear but whatever I do, I run into a strange behavior when I'm importing .obj with textures maps : the materials turn half transparent.
I've tried from Blender to Blender, from Substance to Blender, from Substance to DAZ, from Blender to DAZ, while the original model use opaque textures, the transfer of the model with a .obj, turns the model to become half transparent. Any idea, hint?
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Hi @arthenics ,
Thanks for your message.
My first guess would simply be the alpha from the texture that is set up to 50%, causing a transparent effect. But in order to give you a proper help, I need a little bit more informations. Where do you texture your model ? Can you give us a picture of the problem ? Or even better, can you send me your model ?
The texturing was in Substance, the texture export and the meshes exports were done again, from Substance, after texturing. And the project was opaque. It was unlikely it could come from the textures. But it provided me an hint. It seems it comes from a colored alpha in the original mesh itself. The local alpha was transfered to the whole object during the export.
Changing all the meshes colors for one I'm sure there's no alpha, no blend, remains opaque.