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When I drop a texture to Painter its ok . But when I drop sbsar having color image input or just color input it's always milky colors. Like if Painter does extra gamma correction ignoring the input is sRGB .
I recall there were small button before next to each input where you could set if it's srgb or non-color or something like that. It was simple and easy like in Blender.
Now I couldn't understand a thing.
Could somebody explain it please . What current rules are ? I use default legacy color managment since I work for games.
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