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Hello, I just updated from Allegorithmic Substance Painter 2020 to Adobe Substance 3D Painter and noticed a minor UI bug for the material channels in the properties panel (color, metallic, rough normals, etc) where before my selected material channels would highlight as blue so I could instantly see which channels were active now they basically show as light gray or a slightly darker gray. This bug isn't a huge issue but makes it necessary to really look at which channels are active for each individual layer versus just at a glance so it does add quite a few extra seconds over time. I am using version 7.4.2 for my most recent installation.
Hello
This is not a bug, this has been introduced in June 2021 with Painter 7.1.0 for consistency with the other apps. We take your feedback into consideration and maybe we could increase the contrast between the light gray and the background to discriminate easier which channel(s) is(are) selected. But not blue.
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Hello
This is not a bug, this has been introduced in June 2021 with Painter 7.1.0 for consistency with the other apps. We take your feedback into consideration and maybe we could increase the contrast between the light gray and the background to discriminate easier which channel(s) is(are) selected. But not blue.
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Thank you for the clarity, my GPU is newer but some parts of my machine are older so I get UI bugs in Maya and other programs on occasion. I appreciate your response and consideration for the contrast adjustment.