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Model Bottom is brown problem

New Here ,
May 10, 2023 May 10, 2023

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The underside of the substance painter model is brown and when I paint it and export it, the underside turns black. I want the texture to stay the same everywhere after the bake process. Is there any way to solve this?

Ekran Alıntısı.PNG

TOPICS
Baking , Color Management , Discussion , UV Tiles

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correct answers 1 Correct answer

Adobe Employee , May 10, 2023 May 10, 2023

Hello @onur24627190w3c0,

 

Thanks for the question.

 

This brownish color isn't really on your model, this is simply the result of the lighting.

 

Brown underside.png

 

To make it simple, the underside of your model doesn't receive a lot of light due to its position, therefore it takes the tint of the environment map.

 

 

If you want to only see the color of your material (the Base Color), you can switch the display of the view in the top right corner.

 

DisplayBasecolor.png

 

And for the black part at the export, I'd love to see a s

...

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Adobe Employee ,
May 10, 2023 May 10, 2023

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Hello @onur24627190w3c0,

 

Thanks for the question.

 

This brownish color isn't really on your model, this is simply the result of the lighting.

 

Brown underside.png

 

To make it simple, the underside of your model doesn't receive a lot of light due to its position, therefore it takes the tint of the environment map.

 

 

If you want to only see the color of your material (the Base Color), you can switch the display of the view in the top right corner.

 

DisplayBasecolor.png

 

And for the black part at the export, I'd love to see a screenshot to have a better look.

 

Keep me posted.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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New Here ,
May 11, 2023 May 11, 2023

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Many thanks Cyril for your informative comment. I understood that the reason for the blackness in the export was "baked lightning" and I set it to 0 and my problem was fixed.

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