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So, Cities Skylines uses the follwing files:
The Illumination is just a range of White from 0 to 255. More info here: https://cslmodding.info/asset/vehicle/#illumination
I want to make a shader where i can paint/texture all these stuff in Painter and just export these 4 files that i need.
Any help? Still a noob at Painter
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Hello @BaidDSB-3D,
I don't think you need to create a custom shader, as some already have these maps available (except for the Illumination).
For example, you can select the pbr-spec-gloss shader, and add the Diffuse, Normal and Specular in the Channels list under the Texture Set Settings. For the Illumination, you can add a User channel. This channel is dedicated to whatever the user wants to put in, and acts like all the others.
Once the project has been set up, you can save it as a template, in order to use it once again every time you create a new project.
Best regards,
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I created the user channel, but what what channel should i choose?
By default its L32F. All i need to do is paint black/white/shades of grey. No color