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1

Need to make a custom "shader" for the files i need for my game asset textures.

Community Beginner ,
Aug 21, 2023 Aug 21, 2023

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So, Cities Skylines uses the follwing files:

 

  1. Diffuse
  2. Normal [DX]
  3. Specular
  4. Illumination

 

The Illumination is just a range of White from 0 to 255. More info here: https://cslmodding.info/asset/vehicle/#illumination

 

I want to make a shader where i can paint/texture all these stuff in Painter and just export these 4 files that i need.

Any help? Still a noob at Painter

 

 

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Discussion , Import & Export

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Adobe Employee ,
Aug 22, 2023 Aug 22, 2023

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Hello @BaidDSB-3D,

 

I don't think you need to create a custom shader, as some already have these maps available (except for the Illumination).

 

For example, you can select the pbr-spec-gloss shader, and add the Diffuse, Normal and Specular in the Channels list under the Texture Set Settings. For the Illumination, you can add a User channel. This channel is dedicated to whatever the user wants to put in, and acts like all the others.

 

User channel.png

 

Once the project has been set up, you can save it as a template, in order to use it once again every time you create a new project.

 

CyrilDellenbach_2-1692695529116.png

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Community Beginner ,
Aug 23, 2023 Aug 23, 2023

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I created the user channel, but what what channel should i choose?

By default its L32F. All i need to do is paint black/white/shades of grey. No color

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