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Normal Map darkening parts of mesh

New Here ,
Apr 14, 2022 Apr 14, 2022

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I work with Substance Painter 2019.3.3. When I bake normal maps for modular assets I often run into this problem, where the normal map gradually darkens one side of the mesh like as if a light source is placed in the opposite direction. This becomes very strange when multiple modular assets are placed side by side. I have tried my luck resetting and unifying face normals on the mesh but that does not help. Any help to resolve this issue is much appreciated. I have attached a screenshot describing the issue.

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Baking , Bugs & Crashes , Discussion

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