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Inspiring
December 2, 2021
Question

Normal Map Issues - Flipping DirectX vs. OpenGL and Preview

  • December 2, 2021
  • 2 replies
  • 4866 views

How to flip the Normal Maps, so you can see the "flip" in teh active viewport?

https://youtu.be/Qntsg0ejRZY

This topic has been closed for replies.

2 replies

davescm
Community Expert
December 2, 2021

Some hard surfaces have an in/out parameter which you can use to reverse parts of the surface, but for a complete reversal click on color space and choose dx or gl. See below for the effect of the in out paramater and the GL/DX selection:

 

 

Dave

 

PixelFunAuthor
Inspiring
December 4, 2021

Thank you.

 

Isn't there a way to automatically setup the project for example with OpenGL, and therefore.. if I am adding a normal map, it will use by defeault (auto) the projction with OpenGL?

 

The reason I am asking.

When I switch the project settings between OpenGL and DirectX... there is absolutely no visible change in the active viewport.


GeoffroySC
Community Manager
Community Manager
December 2, 2021

Hi,

You have a parameter that allows you to switch in/out whether you are in DirectX or OpenGL.

Kind regards,