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Normalmap difference between Painter and Blender

New Here ,
Jul 26, 2022 Jul 26, 2022

Hi all 🙂
Just want to know what i have to do, to get the same normal appearance in blender like in Painter, where i created the normal map.

The mesh is triangulated, i am using OpenGL in painter but everytime i load this normal map in blender it looks like this.

blender.JPG

But i wish it would look like this

painter.JPG

This pic is from inside Painter. Here i don't have artifacts.

The interesting part is, everytime i bake something in blender it looks good here but as soon as i import this blender generated normal

inside Painter i get the same issue vice versa.

 

Hope you guys can help me out here.

Thank you so mutch in advance

Chris

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Baking
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New Here ,
Jul 26, 2022 Jul 26, 2022
LATEST

Ah and the color space inside blender is set to Non-Color

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