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Hi all 🙂Just want to know what i have to do, to get the same normal appearance in blender like in Painter, where i created the normal map.
The mesh is triangulated, i am using OpenGL in painter but everytime i load this normal map in blender it looks like this.
But i wish it would look like this
This pic is from inside Painter. Here i don't have artifacts.
The interesting part is, everytime i bake something in blender it looks good here but as soon as i import this blender generated normal
inside Painter i get the same issue vice versa.
Hope you guys can help me out here.
Thank you so mutch in advance
Ah and the color space inside blender is set to Non-Color