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Hey everyone! I've been constanly running into this error. When I export a model form substance as a PBR GLTF my normals come out funky. Its like everything with a normal gets a lil wavy stippled texture when it should be perfectly smooth. I've attached ain image of what it looks like! This is in blender and the normal map has been set to non-color, my shader is setup up perfect yet i cant figure out what this error is. I know its due to the normal as when i remove it , it goes away. Please if you have run into this problem let know how to solve it! thank you sooo much!
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Hi,
Could you show your full mesh in either program, Blender or Painter?
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Hi,
I would recommend that you look at this thread on polycount : https://polycount.com/discussion/148303/of-bit-depths-banding-and-normal-maps
Kind Regards,
Geoffroy SC