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Object looks strange after baking mesh maps

New Here ,
Jun 14, 2022 Jun 14, 2022

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Hi,

I'm pretty new to Painter. Anyway I built this guitar tuner in Maya and exported it to Painter. I baked the mesh maps and the buttons looked odd. (Kinda like the case looks now), so I went back to maya and tried redoing the UVs on the buttons but I didn't do anything with the case and after re-baking the mesh maps the case looks like this. I suspect a UV problem, but I'm not sure. I'm still trying to wrap my head around the whole UV thing. Also, is it possible to rebake individual objects after baking everything? The buttons in this are separate objects.

Screenshot 2022-06-14 164310.png

Thanks,

Michael

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Baking

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Community Expert ,
Jun 15, 2022 Jun 15, 2022

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Do any of your UV island overlap i.e. occupy the same space on the UV map.

Dave

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