Copy link to clipboard
Copied
Hello everyone, I have a problem that I can't solve. I created a 3D model with Fusion 360 and exported the files in STL format to assemble it in Adobe Substance 3D Stager and later export it to USDZ format to work on it in Adobe Substance 3D Painter. In Painter, the objects are indeed imported, but they appear invisible. When I try to apply Mash Maps, I can see the presence of the object, but the screen doesn't show any objects. What could be the problem? How can I resolve this situation?
Hi @Ico93,
Everything worked as it should on my side.
Would you mind sharing your log (help > export log…), so I may take a deeper look?
Let me know,
Copy link to clipboard
Copied
Hello @Ico93,
Thanks for reporting.
You could try to hit the F key, which is supposed to center the model, but I'm unsure it will work this time. Would you mind sending me your file at cdellenbach@adobe.com so I can take a deeper look?
Let me know.
Copy link to clipboard
Copied
Thank you for the prompt response. Despite compressing the file, the model is still not visible. I am proceeding to send you the file now. Thanks for your cooperation.
Copy link to clipboard
Copied
Hi @Ico93,
Everything worked as it should on my side.
Would you mind sharing your log (help > export log…), so I may take a deeper look?
Let me know,
Copy link to clipboard
Copied
Incredible. I replied to your email by sending you the log. What could be preventing the correct display?