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Hi, do anyone know if it is possible to use opacity for eyes and Scattering for skin at the same time? These two use totally different shader settings. What is the best way to solve this?
Hi
From now the uber ASM shader does not support opacity. For opacity you need to use another shader
We should at some time add the opacity to the default ASM shader. Meanwhile either you need to split your mesh in two Texture Sets (for Skin and Eyes) in order to have two different shaders "ASM meta rough" for scattering and "pbr metal rough with alpha bleding" or maybe develop your own custom shader.
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Hi
From now the uber ASM shader does not support opacity. For opacity you need to use another shader
We should at some time add the opacity to the default ASM shader. Meanwhile either you need to split your mesh in two Texture Sets (for Skin and Eyes) in order to have two different shaders "ASM meta rough" for scattering and "pbr metal rough with alpha bleding" or maybe develop your own custom shader.
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Alrighty thank you