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Opacity

New Here ,
Nov 23, 2024 Nov 23, 2024

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Hello! I have a problem with shaders. My whole 3D model has a main shader and it is pbr metal rough, but for one piece of model(glass) I want opacity. I chaged shader on pbr with alpha blending but other part of model became transparent, but not one that I want. How I can change shader only for one piece? Thank you in advance

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Color Management , Discussion , UV Tiles

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Adobe Employee ,
Nov 25, 2024 Nov 25, 2024

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Hi @M._A.6420 

 

Thank you for the message.

 

When you change the Shader, it will also change the Texture Channels available in the project. Therefore, in Texture Set Settings, under the Channels panel, you'll be able to add the Opacity one.

 

Once the Opacity has been added, you can activate or deactivate it for each Layer of the project. If you want to set an opacity for a specific part of your mesh, add a mask to the layer containing the opacity and paint the desired parts.

 

Best regards,

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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