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Extremely glad to share that Substance 3D Painter 11.0.0 is now available. 
It is a major release. We worked hard on this update with features that should help daily life of 3D texturing artists. 
For this one, we did a collaboration with Damien GUIMONEAU for a great hero asset for the splash screen: a dragon. We already collaborated with Damien in 2020 when releasing Painter with the support of UDIMs, with a baby dragon. Today Painter and the dragon have both grown up.
 
Here the list of features:
- Auto update your resources in the Assets panel and used in your project:
With the new Auto updates from Assets panel imported via Adobe Illustrator, Substance 3D Designer, or Substance 3D Sampler or any other compatible format from other applications, you can edit in context your resource in the original app and see immediately the result in Painter.
- New Filled path tool:
The new Filled Path type allows you to 'fill in' shapes and then create easily masks with uniform colors.
 
- 3D Path tool improvements:
Enhanced path features now offer greater precision and flexibility—snap paths to geometry, measure dimensions, or easily copy and paste between masks and content layers, and more.
 
- Baking: Auto Cage generation:
The new automatic cage option simplifies texture map baking, reducing the time needed to achieve precise results. When baking a high-poly mesh onto a low-poly mesh, you can now use the new Automatic option for cage mode selection. This method automatically computes a cage mesh that optimally fits the high-poly mesh, minimizing artifacts.
- Unified export window:
The new unified export window provides a single, streamlined location where you can effortlessly export or send assets from Painter with just one click.
 
- New content:
The new version introduces 6 new filters as well as 4 new procedural patterns. Most of the noises available in Painter have been updated with the latest version from Substance 3D Designer.
 
- Performance & Mac:
Painter now utilizes the Metal graphics API on Mac for both viewport rendering and texture computation. This transition significantly enhances the application's performance and stability. Support for Intel CPUs on macOS has been discontinued.
All details can be found here:
https://helpx.adobe.com/substance-3d-painter/release-notes/version-11-0.html
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When I paint.I spend most of my time on the right-click menu,such like add mask,add generator,paint,fill,filter and so on.
but none of these have shortcuts!!   
I hope this pain point can be solved as soon as possible, enabling everyone to set shortcut keys for anything.
or   Add a pie menus (Users can customize the functions) to replace the right-click menu just like Maya.
Thanks!
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I don't know why I can't post a new article, so I can only elaborate on this issue by replying to the messages.
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I can understand that removing support for Intel on MacOS makes sense in the big picture to focus on M series going forward, but IMHO it's pretty dissapointing to also find out the same week that there is an INCREASE of the subscription by $10 a month going forward. 
I still have a totally serviceable and supported 2019 Mac Pro running the latest MacOS release, with more than adequate performance, that I now can't upgrade Painter 3D on to the latest and keep parity with my workflows and my other M series machines. It would be wonderful if Adobe offered a discount or pro-rated pricing for subscribers who can't fully leverage the latest releases yet, which would be fair since for the past 4-5 years MacOS users have had to put up with very lackluster GPU support from Adobe in a number of apps in Creative Cloud and Substance 3D apps (killed Dimension before it received usable GPU support and moved everything to Stager 3D in a seperate bundle as just one example) not to mention a lot of growing pains just to support the M series devices and the duration of that transition that is still ongoing. I'd even settle for just being able to subscribe to individual Substance 3D apps or an a la carte bundle offering - but Adobe's existing bundles don't offer that and are still are not flexible enough. 
Finally, and I say this as a someone who is a huge Adobe fan and been a customer and supporter for decades, that it feels pretty disengenuous for Adobe to continue to advertise the $49.99 a month price for the Substance 3D app subscription when Adobe has already been pushing out notifications of the price increase beginning in April 2025, for at least a week now, probably longer. I just went through the process of a purchasing a new subscription, and from what I experienced there is no mention of the new pricing anywhere during that process. I have to imagine new subscribers won't be told about the price change until after they have already subscribed and possibly even past the 14 day cancellation window. 
I guess since there is only a little over a week or so left of March and this will dissapear quickly, but it still feels like a pretty bold choice given that Adobe has already been in trouble and is being investigated and sued by the FTC over subscription cancellations and related issues. This feels like a mistep that simply adds fuel to that fire. Best of luck with all that.
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Forgot to add that Stager 3D still isnt even M series native yet...
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The auto-updater is a huge boost to my productivity! thank you, all the people involved in adding this important feature.
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