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Hello,
New to Adobe Substance Painter. I do enjoy the ease of brushing textures onto a 3D model.
I am hoping someone may help me out - I couldn't find anything on this. I did try to open the file with UV tiles.
The game I use, uses three different templates (Head, upper body, and lower body.) I imported the an Avatar into ASP which loaded the UV maps.
When I use the paint brush in the 3D view and am painting on the Upper Body layer - it cuts off when I try to paint down to the lower body (example attached)
Is there a way so I can continue to paint to the next material without it being cut off? or having to go to the other map to paint? Like a seamless transition?
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Hi @doublehogarth,
Thanks for the question.
This was in fact one of our big feature release of 2020. In Substance 3D Painter, you can paint on only one texture set at the time, but one texture set can have multiple UDIM to paint across.
A texture set is defined by a Material ID. Each time Substance 3D Painter finds a new Material ID, it will create a new texture set. Your project seems to have 8 texture set, so most likely the mesh has 8 different Material ID.
May I suggest you to check in your 3D software that your mesh has only one material applied ?
Also, make sure you checked the UV tile workflow while starting a new project.
Tell me if you need more guidance and have a nice day.
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