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Hi,
New to Substance Painter. Just wondering why when I paint, it paints in multiple spots on the mesh instead of just one spot? I have mirroring turned off, I have "UV" set in the Alignment on the brush setting and in the new project I have Use UV Tile Workflow checked.
From blender it's just 1 material and 1 mesh. Do I need to assign more materials or set it up somehow so it doesnt do this? Or is this something I can fix in SP?
Thanks!
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Hi @sw2349600,
My first guess would be overlapping UVs. Can I have a look at your UVs ?
Keep me posted.
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No problems, it's textured but those are still your UVs. It seems they're indeed overlapped. Basically, the UVs are the 3D model unfolded in a 2D space. Therefore, if the UVs are overlapping, it's as they're in the same space, creating the issue you're facing.
You'll need to rebuild the UVs and reimport the mesh. You can take a look at our tutorial about Model Preparation for Substance 3D Painter, or (if you don't want to bother with UVs) you can use the Auto-Unwrap option.
Just make sure to switch the Seams parameter to Recompute all in the Options.
Best regards,
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Thanks so much for your help, it seemed to work before trying your method by not including the blender material. I had auto unwrap on before when it wasnt working.
But good to know about your guide, I will keep this in mind.
Cheers!
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