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Prevent texture warp when painting via projection and symmetry

New Here ,
Jul 13, 2022 Jul 13, 2022

Hello all,

 

I'm trying to paint something on a round texture via Projection and symmetry but unfortunately the texture gets warped the closer it gets to the symmetry line (both on top and bottom). I've already tried multiple other settings and techniques but nothing seems to produce the result I'm looking for.

 

Here you can see the effect in question:

 unknownexpand image

 

Is it even possible to have it no warped but still use Projection and Symmetry?

TOPICS
Discussion , UV Tiles
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Adobe Employee ,
Jul 13, 2022 Jul 13, 2022

Hi,

Have you tried the cylindrical projection method?

GeoffroySC_0-1657727953085.pngexpand image

Thank you,

Kind Regards,
Geoffroy SC

 

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New Here ,
Jul 13, 2022 Jul 13, 2022
LATEST

Hello Geoffroy,

That would be an option when using Fill, but here I am using a paint layer since I need to have it match the other layers too (the plane is divided into 3 fuselage sections).

simtom1_0-1657728263031.pngexpand image

 

AFAIK, only with the Projection method can you have it aligned perfectly across texture sets.

 

I did try to use Cylindrical projection on the engines (separate texture set), but that's not really giving me the result I want.

simtom1_1-1657728844090.pngexpand image

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