Copy link to clipboard
Copied
Hello all,
I'm trying to paint something on a round texture via Projection and symmetry but unfortunately the texture gets warped the closer it gets to the symmetry line (both on top and bottom). I've already tried multiple other settings and techniques but nothing seems to produce the result I'm looking for.
Here you can see the effect in question:
Is it even possible to have it no warped but still use Projection and Symmetry?
Copy link to clipboard
Copied
Hi,
Have you tried the cylindrical projection method?
Thank you,
Kind Regards,
Geoffroy SC
Copy link to clipboard
Copied
Hello Geoffroy,
That would be an option when using Fill, but here I am using a paint layer since I need to have it match the other layers too (the plane is divided into 3 fuselage sections).
AFAIK, only with the Projection method can you have it aligned perfectly across texture sets.
I did try to use Cylindrical projection on the engines (separate texture set), but that's not really giving me the result I want.