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Hello I am having issues with baking in Substance Painter, it always creates weird shadowings , I have tried all settings but I can't fix that, cansomeone help me understand why this is happening?
Looks like I culn't drag and drop the files here so let me know how can I uplaod something if needed.
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The uv.
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To try to solve I have remade the model , remade the uvmaps, this time instead of a single mesh of banana bunches I made every single banana a separate object but yet no luck , I ALWAYS get those weird artefacts on baking I tried all possible solutions increasing padding, reducing, backface from 0 to 1 etc , always getting issues in bakign, I am kinda depressed and out of ideas now ... I Do'nt mean this is a wow item to model butI am trying to understand how to use this substance tool without errors !
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Can you attach the files using the browse files to attach link below the posting box?
Dave
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You may want to increase the max frontal and rear distance. A value of 0.01 means that the ray will travel 1% of the total object size to find a surface on the high poly. Try increasing it to 0.04 for example.