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Problem Importing an AO Map

New Here ,
Sep 23, 2022 Sep 23, 2022

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Hello! I'm new to painter and baking in general. I just fixed two ao maps and imported them back in.

 

The problem is the second one(shaft_ao_fixed.png) not updating on the viewport like the first one(dragon_ao_fixed.png), and instead just shows white as shown:

Adobe_Substance_3D_Painter_QMTsQCRyHz.gif

 

the maps:

ImageGlass_S96oa3ZtVi.gif

Thanks in advance!

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Baking , Import & Export

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correct answers 1 Correct answer

Community Expert , Sep 24, 2022 Sep 24, 2022

Hi

Instead of replacing the baked map in the mesh maps , try adding an AO channel (in texture set settings) then set a fill layer to AO channel only and change the AO blending mode to Replace. Then drag your new map onto that fill layer.

Note : You will need to view AO as a channel rather than bake

 

More info here:

https://substance3d.adobe.com/documentation/spdoc/ambient-occlusion-painting-149291090.html

 

Dave

 

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Community Expert ,
Sep 24, 2022 Sep 24, 2022

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Hi

Instead of replacing the baked map in the mesh maps , try adding an AO channel (in texture set settings) then set a fill layer to AO channel only and change the AO blending mode to Replace. Then drag your new map onto that fill layer.

Note : You will need to view AO as a channel rather than bake

 

More info here:

https://substance3d.adobe.com/documentation/spdoc/ambient-occlusion-painting-149291090.html

 

Dave

 

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New Here ,
Sep 24, 2022 Sep 24, 2022

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Thanks, Dave!

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