Copy link to clipboard
Copied
Hello! I'm new to painter and baking in general. I just fixed two ao maps and imported them back in.
The problem is the second one(shaft_ao_fixed.png) not updating on the viewport like the first one(dragon_ao_fixed.png), and instead just shows white as shown:
the maps:
Thanks in advance!
Hi
Instead of replacing the baked map in the mesh maps , try adding an AO channel (in texture set settings) then set a fill layer to AO channel only and change the AO blending mode to Replace. Then drag your new map onto that fill layer.
Note : You will need to view AO as a channel rather than bake
More info here:
https://substance3d.adobe.com/documentation/spdoc/ambient-occlusion-painting-149291090.html
Dave
Copy link to clipboard
Copied
Hi
Instead of replacing the baked map in the mesh maps , try adding an AO channel (in texture set settings) then set a fill layer to AO channel only and change the AO blending mode to Replace. Then drag your new map onto that fill layer.
Note : You will need to view AO as a channel rather than bake
More info here:
https://substance3d.adobe.com/documentation/spdoc/ambient-occlusion-painting-149291090.html
Dave
Copy link to clipboard
Copied
Thanks, Dave!