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I'm having this problem with the normals that make the baking textures process imposible.
it was manualy unwrapped and both halves of the model are on top of each other.
Are you able to manually unwrap it again but keep the UVs for each half separate?
Could you please share more information as to what you are doing :
- what is the look of your model in your DCC app?
- what are the baking settings?
-is it possible for you to share the model with me? (firstname.lastname@example.org)
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The baker can output results like that when two different information end-up being written in the same location (the position is not the same on both side of the geometry). This is why we usually recommend shifting away (by one UV range for example) overlapping UVs before launching the baking process.