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I made a texture for a wall. It has to be high detailed so i used 34 UDIM tiles for it.
In Substaince Painter it looked ok (screen attached). But when i exported textures into blender normal map acted very strange (screen attached). First i thought that one of UDIM tile has problem, but problem parts and good parts are on one UDIM tile. And half of all UDIM tiles has this problem.
All other maps are fine, only normal one give me troubles...
Have something to add?