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Question about normal map and displacement map in substance painter

New Here ,
Aug 17, 2021 Aug 17, 2021

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Hi,I have a question about the pipeline Zbrush <-> Substance painter <-> Blender.

I have a model sculpted in zbrush and painted the textures in substance painter.
I tried to render this model in Blender, but it will just loose some bump details on rendering result.

On substance painter, it looks totally fine 
but when I exported the textures

normal map,
height map,

basecolor map,

roughness map

and use them in Blender, it just loose the details...

so I went back zbrush and exported displacement map

and set it on blender, it looks ok now.

my question is how do I export those bump details from Substance to blender?
 
Thank you.
Kamihiro

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Discussion, Import & Export

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