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Hi,I have a question about the pipeline Zbrush <-> Substance painter <-> Blender.I have a model sculpted in zbrush and painted the textures in substance painter.I tried to render this model in Blender, but it will just loose some bump details on rendering result.On substance painter, it looks totally fine but when I exported the texturesnormal map,height map,
roughness mapand use them in Blender, it just loose the details...so I went back zbrush and exported displacement map
and set it on blender, it looks ok now.my question is how do I export those bump details from Substance to blender? Thank you.Kamihiro
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