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Question: Normal Map looks fine in SP but distorted when export

New Here ,
Nov 01, 2023 Nov 01, 2023

it is a very straight line when i bake this normal map in substance painter.

it is a straight line when i bake the normal map in substance painterexpand image

 

after export the maps, the line became distorted when im using it in blender

after export to blender it becomes weirdexpand image

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Baking , Discussion
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correct answers 1 Correct answer

Adobe Employee , Nov 02, 2023 Nov 02, 2023

Hello Kenny,

 

The issue is due to the mesh triangulation. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom, and some distortions may happen when you apply your new textures on a non triangulate object. 

 

CyrilDellenbach_0-1698918335284.gifexpand image

 

If you want to make sure there is no differences between Blender and Substance Painter, you can export your Substance Painter mesh (File>Export mesh...), or triangulate your object directly inside Blender

 

Best regards,

 

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Adobe Employee ,
Nov 02, 2023 Nov 02, 2023

Hello Kenny,

 

The issue is due to the mesh triangulation. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom, and some distortions may happen when you apply your new textures on a non triangulate object. 

 

CyrilDellenbach_0-1698918335284.gifexpand image

 

If you want to make sure there is no differences between Blender and Substance Painter, you can export your Substance Painter mesh (File>Export mesh...), or triangulate your object directly inside Blender

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
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New Here ,
Nov 02, 2023 Nov 02, 2023

thank you very much! it fixes the issue

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New Here ,
Aug 16, 2024 Aug 16, 2024
LATEST

Well what if i dont want to triangulate the mesh just want the texture maps to be exported as they are

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