• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Question: Normal Map looks fine in SP but distorted when export

New Here ,
Nov 01, 2023 Nov 01, 2023

Copy link to clipboard

Copied

it is a very straight line when i bake this normal map in substance painter.

sp.jpg

 

after export the maps, the line became distorted when im using it in blender

export.jpg

TOPICS
Baking , Discussion

Views

416

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Adobe Employee , Nov 02, 2023 Nov 02, 2023

Hello Kenny,

 

The issue is due to the mesh triangulation. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom, and some distortions may happen when you apply your new textures on a non triangulate object. 

 

CyrilDellenbach_0-1698918335284.gif

 

If you want to make sure there is no differences between Blender and Substance Painter, you can export your Substance Painter mesh (File>Export mesh...), or triangulate your object directly inside Blender

 

Best regards,

 

Votes

Translate

Translate
Adobe Employee ,
Nov 02, 2023 Nov 02, 2023

Copy link to clipboard

Copied

Hello Kenny,

 

The issue is due to the mesh triangulation. When you import a mesh inside Substance 3D Painter, it automatically triangulates the mesh in the backroom, and some distortions may happen when you apply your new textures on a non triangulate object. 

 

CyrilDellenbach_0-1698918335284.gif

 

If you want to make sure there is no differences between Blender and Substance Painter, you can export your Substance Painter mesh (File>Export mesh...), or triangulate your object directly inside Blender

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Nov 02, 2023 Nov 02, 2023

Copy link to clipboard

Copied

thank you very much! it fixes the issue

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Aug 16, 2024 Aug 16, 2024

Copy link to clipboard

Copied

LATEST

Well what if i dont want to triangulate the mesh just want the texture maps to be exported as they are

Votes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources