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Hi,
im pretty proficient in maya and alright at substance painter. But unity is completely new to me.
I’ve built a 70’s computer with a glass screen and a blank tile behind the glass (for my monitor information - imagine the matrix screen just running green numbers across the screen)
now I want the computer to be imported into unreal Unity and the monitor to emit light and this animation to run on the screen with a transparent glass over the top.
I’ve used maya to build my low poly pc then my high poly pc and baked that into substance painter. I haven’t made any form of animation yet for the screen as I have no idea where to start.
you see this kind of thing in games all the time and I’m totally lost. Is it straight forward or super complicated with many steps!?
and is there any kind of tutorial out there than someone knows of that can help.
im after high quality but still able to function properly in a game engine.
thank you everyone for your help!!!
Hello @samn76553361,
Thanks for the question and the detailed workflow.
I'm not an expert with Unity, but I can tell this isn't something you can make inside Substance 3D Painter. You can't animate the textures, and videos or .GIF aren't read by Substance 3D Painter.
With that being said, it is very probably doable through Unity. There's surely a shader editor where you can bring video or "animate" textures.
Here's a tutorial that could be a lead for your project
Best regards,
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Hello @samn76553361,
Thanks for the question and the detailed workflow.
I'm not an expert with Unity, but I can tell this isn't something you can make inside Substance 3D Painter. You can't animate the textures, and videos or .GIF aren't read by Substance 3D Painter.
With that being said, it is very probably doable through Unity. There's surely a shader editor where you can bring video or "animate" textures.
Here's a tutorial that could be a lead for your project
Best regards,
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Thank you so much.
I had a feeling it might be something I'd have to manually input through Unity but again I had no idea.
I really really appreciate the tutorial link too, it's given me a great start to honing in on my answer.
this is the perfect response to something I've been trying to figure out for days haha thank you man