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I'm working on a big object devided into multiple materials each with 4K textures. How would you go about covering the seams created inbetween the materials?
I'm interested in solution for this specific problem, but am also interested in alternative workflows for big objects with multiple, seamless textures as well 🙂Thanks in advance!Tim
I learned about UDIMs and think that's what I was looking for 🙂
Yes mate, UDIM is the way better for work with many textures.