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Hello,
Within substance painter if i re-import a mesh with a different size the shadow preview get a offset and will be fully black at the base of the model. I made test and it will only do this if stroke preservation is turned on with the new import.
Step to reproduce:
First i export FBX (meter unit, 2 materials)
Then i re-import mesh with extra parts moved, changing the bounding box of the whole object.
the same import without stroke preserv
The reason i often do this (re-import) is because despite the bake by name option, there is often mesh you want to duplicate move arround afterward.
I hope they could be an easy fix for this ; )
Have something to add?