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Hello,
I'm applying some of steel smart materials and got this kind of pixels or mosaic effect on the texture.
But rest of the materials look correct. How to reduce this mosaic effect and why it happens?
?
Sure, maps was generated in Marmoset and exported to Painter. I think problem was in incorect normal map, I fixed normals in Blender and after the same steps everything works good with the same smart materials.
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Hi @15owls,
Thanks for the message and visuals.
Would you mind sending me your log (help > export log…), so I may take a closer look?
Let me know.
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Hi Cyril, sure here is the link: https://drive.google.com/file/d/1wWr1e58rl86s-2_Xp9xjr7sfeIShdMib/view?usp=sharing
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Hi,
Would you mind explaining step by step what you are doing? This would allow me to test if any of our resources are somehow broken.
Maybe check your bakes as well, they might cause some issues if they aren't at the appropriate bit depth. Did you import any mesh maps from another software?
Thank you
Kind Regards,
Geoffroy SC
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Sure, maps was generated in Marmoset and exported to Painter. I think problem was in incorect normal map, I fixed normals in Blender and after the same steps everything works good with the same smart materials.
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Hi,
Great news ! Happy you found a solution to your problem 🙂