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Some objects not showing up in Substance Painter

New Here ,
Apr 22, 2023 Apr 22, 2023

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Hi,

So i modelled a  character in maya and some objects i camera based unwrapped. (  meening i selected camera based and then started to unwrap it.) My UV's maps in maya is evenly spaced and nothing overlaps. i checked it a hundred times now. When exporting it in fbx and then importing it to substance everything shows except the stuff that i camera based unwrapped. No error message appears when exporting nor does anything pop up when importing to Substance. i'll attach a screenshot of my maya UV map and then the one in substance.

Can someone please help me it's for a school project.

 

1ste image is all my UV tiles. I have 7 in totall

 

2de image shows that only 6 UV tiles are imported although i have exported all 7

 

3de image shows one of my UV maps in Maya

 

4th image shows image 3's UV map in Substance but theres stuff missing

 

i'll also send the files along with this.

 

1.

Screenshot 2023-04-22 190346.pngexpand image

 

2.

Screenshot 2023-04-22 190743.pngexpand image

 

3.

Screenshot 2023-04-22 190700.pngexpand image

 

4.

Screenshot 2023-04-22 190748.pngexpand image

 

 

TOPICS
Bugs & Crashes , Discussion , Import & Export , UV Tiles

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Adobe Employee ,
Apr 24, 2023 Apr 24, 2023

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Hello Yolandi,

 

Thanks for the message.

 

If we open the 3D file you've shared in another modeling software, we can see there is only 6 UV tiles and not 7. I don't think the issue comes from Substance 3D Painter, but rather from the .FBX, so I'd advise you to check the export's parameters from your modeling software.

 

6UVTiles.pngexpand image

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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