Hello. I've modelled my low poly in maya and used zbrush to make high poly. After I finished my job in zbrush I've imported my OBJ file to maya and named all of my low poly and high poly correctly. After that tried to bake them in substance no matter what I do bake is failed. Then I go back to zbrush named all of my subtools correctly then export it as FBX after that when I try to bake them with by mesh name I'm still getting bake problem with my normal map and id map. Sorry for grammar mistakes tried my best hope you guys understand my problem and help me. Thank you in advance. low poly has only 1 material also its a FBX high poly has different colors on each mesh its a FBX I have done fix mesh in zbrush My substance version is : Steam Edition.
I find 2 problem 1 is my naming was wrong it supposed be like this handle_high but mine was high_handle I just got confused and stil learning the painter. other problem was Zbrush I just imported my low poly and high poly meshes to zbrush and renamed them properly like '' blade_high , blade_low '' then imported them as FBX files to maya. now it's working like a charm. Pretty sure you already know all these solutions I'm just leaving my solutions here maybe someone will need it. Thank you for reply have a good day.