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I recently created a mesh in Blender of a cuff bracelet and imported it into Substance Painter. The mesh looks fine and smooth in Blender, but inside Substance Painter, the mesh is broken up by a series of fine lines across its surface (please see screen shot.) These lines do not correspond to the edges of the geometry.
Does anyone have any idea what might cause this, and how to make the lines go away? My only guess is that it might have something to do with the subdivision settings in Blender, but I’m very new to the program so I don’t exactly know where to begin troubleshooting.
Any help solving this mystery would be greatly appreciated.
Hi @mk1837,
You simply forgot to smooth your normals before exporting the object from Blender. Select your mesh, RMB and Shade smooth.
You can now reimport the 3D model in Painter, and rebake the mesh maps. The problem will be solved.
Regards,
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Hello @mk1837,
Could you send me the the .Blend or .SPP at cdellenbach@adobe.com so I can take a closer look? Please also add a link to this thread.
Let me know.
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Hi @mk1837,
You simply forgot to smooth your normals before exporting the object from Blender. Select your mesh, RMB and Shade smooth.
You can now reimport the 3D model in Painter, and rebake the mesh maps. The problem will be solved.
Regards,
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That did the trick! A rookie mistake. Cyril, thanks so much for your help.
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Here is a link to both the Blender file, and the Substance file:
https://drive.google.com/file/d/1cfZzzdYT2ArQpbFbeUVA-9yxFOONfrUK/view?usp=sharing