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Stretched Textures Only in Substance Painter

New Here ,
Dec 12, 2021 Dec 12, 2021

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Hello! 

 

I'm pretty new to substance painter (and all the substance 3D programs) but I've been working within Blender for some time so I have some knowledge of UV's and what not. But this has me stumped. 

 

When I try to add a texture to my model in Substance Painter the base color appears stretched. This is not an issue in other programs and appears to be only in Painter. I have tried Unwrapping the model in several ways and re importing into painter, but nothing helps. Please see attached photo.

 

Screenshot 2021-12-12 090323.pngexpand image

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Bugs & Crashes , UV Tiles

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Community Expert ,
Dec 13, 2021 Dec 13, 2021

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Difficult to tell from just that screenshot, but have you applied scaling in Blender (Ctrl+A) before unwrapping? Have you also ensured that UV islands do not overlap?

 

Dave

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