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Stretched Textures Only in Substance Painter
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/t5/substance-3d-painter-discussions/stretched-textures-only-in-substance-painter/td-p/12588039
Dec 12, 2021
Dec 12, 2021
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Hello!
I'm pretty new to substance painter (and all the substance 3D programs) but I've been working within Blender for some time so I have some knowledge of UV's and what not. But this has me stumped.
When I try to add a texture to my model in Substance Painter the base color appears stretched. This is not an issue in other programs and appears to be only in Painter. I have tried Unwrapping the model in several ways and re importing into painter, but nothing helps. Please see attached photo.
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Bugs & Crashes
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UV Tiles
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/t5/substance-3d-painter-discussions/stretched-textures-only-in-substance-painter/m-p/12590237#M1694
Dec 13, 2021
Dec 13, 2021
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Difficult to tell from just that screenshot, but have you applied scaling in Blender (Ctrl+A) before unwrapping? Have you also ensured that UV islands do not overlap?
Dave
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