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Striping on Normals when using Smart Materials and exporting to Blender

New Here ,
Jan 24, 2022 Jan 24, 2022

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Found this thread on Reddit which is almost my exact problem but they never seemed to answer it.

https://www.reddit.com/r/allegorithmic/comments/m0oq28/weird_stripingartifacts_on_exported_normal_ma...

I've noticed striping on my Nomal Map when I use Smart Materials. A test with a "regular" material generated no problem but also the Normal Map was flat. I've attached the texture files of a dirty sink with a rusty faucet. Both part were made in the same way but the fuacet turned out fine. I'm new to Substance Painter and love it but can't figure out what's going on, especially since the problem isn't a consistant one. NOTE: I tried to attach my Blender file and Substance Painter file but got an error message so I've attached all the textures instead.

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Baking , Import & Export

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