• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers

Substance 3D Mesh Map Baking - Antialiasing per map

New Here ,
Dec 30, 2021 Dec 30, 2021

Copy link to clipboard

Copied

Hi all,

I wonder, if it could be a useful feature to be able to set Antialiasing in Mesh Map Baking separately for each map. I ran into that well known issue with white fringes at boundaries between metallic/dielectric materials in the metallic-PBR workflow (as described in the PBR Guide Part 2 ).

Due to the nature of the problem, I found, that the antialiasing setting can make the problem worse, like here in a quick example:

white-fringes-metalness-workflow.png

So the question is: if I use AA, wouldnt it be good to be able to switch off AA selectively, so that the metallic map does not get AA. I believe, this would reduce the problem while keeping AA for the other maps. Not sure, but I also believe, that the ID map also should not get AA applied, which it currently does.

Just some thoughts about possible improvements, looking forward for some discussion.

Best wishes for a Happy New Year,

Herbert

TOPICS
Baking , Discussion

Views

28

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Dec 30, 2021 Dec 30, 2021

Copy link to clipboard

Copied

LATEST

Hmm, I believe the workaround is easy 🙂 - just run the bake 2 times and select the maps separately. But anyway, even if this is possible, the selective setting would be a nice feature.

Likes

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Resources