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Substance Painter artifacts on UV map

Explorer ,
Sep 01, 2023 Sep 01, 2023

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Hi, as I import a model into SP, I get strange artifacts on my UV Map. Looks like Substance tries to "connect" polygons separated by seams. There is nothing wron with UV map itself. Can someone tell me where to look for a problem? Thanx

Screenshot 2023-08-31 225425.pngScreenshot 2023-08-31 225452.png

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Import & Export , UV Tiles

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correct answers 1 Correct answer

Explorer , Sep 01, 2023 Sep 01, 2023

Minutes later after I've sent a file to you, I've realized, that I'm applying a bevel modifier, as I export FBX🤦‍:male_sign:

It works fint without it. Never mind )

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Adobe Employee ,
Sep 01, 2023 Sep 01, 2023

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Hi @Gearless,

 

My first guess would be phantom edges, but could you share the 3D model and your log (help>export log), if you want me to take a depper look?

 

You can send the files privately at cdellenbach@adobe.com

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Explorer ,
Sep 01, 2023 Sep 01, 2023

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Hi, @Cyril Dellenbach 

 

sent you an email with a file.

Thanx

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Explorer ,
Sep 01, 2023 Sep 01, 2023

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Minutes later after I've sent a file to you, I've realized, that I'm applying a bevel modifier, as I export FBX🤦‍:male_sign:

It works fint without it. Never mind )

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