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Substance painter bakes transparent patch on mesh normal map

New Here ,
May 18, 2023 May 18, 2023

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Hello, I've been trying to bake mesh maps on my low poly model but I've come across an issue. Since I'm not using any high poly mesh, I'm baking the mesh maps by using the low poly model itself. However, on some surface, baking creates a transparent patch on the normal map every time I try. I've made the max frontal distance and max rear distance very small numbers like 0.001, and it didn't work. I can't find any issue on the uv map organization either. Any kind of help or suggestion is appreciated!

sp1.pngsp2.pngsp3.png

 

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correct answers 1 Correct answer

New Here , May 18, 2023 May 18, 2023

In case if someone with the same problem sees this post, I solved this problem by using the .obj of the model, instead of .fbx. However I still don't know why it created artifacts on the .fbx file. 

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New Here ,
May 18, 2023 May 18, 2023

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In case if someone with the same problem sees this post, I solved this problem by using the .obj of the model, instead of .fbx. However I still don't know why it created artifacts on the .fbx file. 

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