Im currently working on baking my character model, doing the same workflow ive done dozens of times. This time I just cant figure out what the issue is. My bake loads properly in Marmoset and previews just fine, its just very laggy and Im more comfortable with Substance painter currently. When I go to bake my high to low, Im instantly given bake failed for all texture sets.
Im given these errors:
I have run through all possible issues I can think of dozens of times. My uv's are all in 0-1 space with no overlapping, I have 5 different texture sets which are all applied properly. _High/_Low suffixes are all applied properly. Low Poly is 70k tri's, High poly is 70 million. There is no Ngons. High Poly is exported from Zbrush as an FBX with GRP turned off. Again, The bake works in Marmoset, so I dont understand why it instantly fails here in Painter.