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Substance Painter - IDMap from Image

Community Beginner ,
Oct 11, 2021 Oct 11, 2021

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Hello,

I have some models which have corners where 1 side should be Material A and the other side should be Material B (think of a shoe, bottom is sole/rubber, sides are leather). If I use vertex painting and color them, then those vertices are shared, and they can't be both colors, so that doesn't seem like a good approach.

 

The model comes with a texture which looks like it's a color-map (from Unreal):

colormask.png

This is basically the outcome of baking a (pixel-perfect) IDmap, I guess... So my thought was to import that one as texture into substance painter, and select it for a "Mask with Color Selection" and pick a color, but it doesn't behave like expected :

colormask2.png

Splitting the channels in in substance designer to take a look at what they contain, my guess is the alpha-channel is making it misbehave? Any way to make it work (preferably without changing the texture)?

colormask3.png

 

TOPICS
Baking , Import & Export

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