Copy link to clipboard
Copied
Hello All!
There are many enquiries regarding the implementation of a 2nd UV Map Channel in Substance Painter. After seeing the Susbatce Day 2023, there was a question about the possibility of it's implementation, even Wes McDermott gave his support :).
To maybe assist the people out there asking how to import a model with multiple UV Channel (without using UDIM's)...
Maybe people could comment on there workarounds?
I guess mine would be to export the model multiple times, each time changing the main UV Channel to the next set of UV's.
Any other workflows please share.
Thanks
Alan
Have something to add?