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Substance texture to 3dsmax Arnold

Community Beginner ,
Mar 31, 2022 Mar 31, 2022

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Hello.

I'm new to substance and i have a problem when rendering the texture i applied in 3dsmax.

I used a simple gold texture in substance to try some rendering (pohoto 1).

Capture d’écran 2022-04-01 021537.png

But after exporting the maps (pbr metallic roughness)  and aplying them to 3dsmax i got a weird result.. The texture looks like a mirror and i don't understand why .. (I'm using arnold renderer)

Capture d’écran 2022-04-01 021730.png

I used a standard surface and putted the maps like this

Capture d’écran 2022-04-01 023313.png

 If you have any idea thanks for your help .

 

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Discussion , Import & Export

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correct answers 2 Correct answers

Community Beginner , Apr 04, 2022 Apr 04, 2022

So, i seem to have found what i was doing wrong with my scene . But now i have something new.

I'm getting black parts/segments when rendering with textures and the problem seems to come from the normal map

Capture d’écran 2022-04-04 175918.png

Without the normal map it look like this.

Capture d’écran 2022-04-04 180936.png

This is what i have on substance

Capture d’écran 2022-04-04 175305.png

 If anybody has any idea as why it's doing this, can you help me ?

 

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Community Beginner , Apr 04, 2022 Apr 04, 2022

Found the solution 🙂

 

I totally forgot to check the gamma override for the specular and normal map.

 

Everything works now.

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Community Beginner ,
Apr 04, 2022 Apr 04, 2022

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So, i seem to have found what i was doing wrong with my scene . But now i have something new.

I'm getting black parts/segments when rendering with textures and the problem seems to come from the normal map

Capture d’écran 2022-04-04 175918.png

Without the normal map it look like this.

Capture d’écran 2022-04-04 180936.png

This is what i have on substance

Capture d’écran 2022-04-04 175305.png

 If anybody has any idea as why it's doing this, can you help me ?

 

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Community Beginner ,
Apr 04, 2022 Apr 04, 2022

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Found the solution 🙂

 

I totally forgot to check the gamma override for the specular and normal map.

 

Everything works now.

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