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I'm new to substance and i have a problem when rendering the texture i applied in 3dsmax.
I used a simple gold texture in substance to try some rendering (pohoto 1).
But after exporting the maps (pbr metallic roughness) and aplying them to 3dsmax i got a weird result.. The texture looks like a mirror and i don't understand why .. (I'm using arnold renderer)
I used a standard surface and putted the maps like this
If you have any idea thanks for your help .
So, i seem to have found what i was doing wrong with my scene . But now i have something new.
I'm getting black parts/segments when rendering with textures and the problem seems to come from the normal map
Without the normal map it look like this.
This is what i have on substance
If anybody has any idea as why it's doing this, can you help me ?
Found the solution 🙂
I totally forgot to check the gamma override for the specular and normal map.
Everything works now.