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Has anyone been able to pack a Subsurface Sactter texture into the default Subsatance channels and see the subsurface scatter in the Unity HDRP?
There seems to be a way to add maps to the alpha channels.
The Subsurface Scatter texture is not an option.
And the Subsurface channel is not among the default channels.
The link to the Unity/Substance plug-in cannot be applied to this post.
But the website is: substance3d.adobe . com > documentation > integrations > generated-textures-packing
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