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Substane to Iray

Explorer ,
May 18, 2023 May 18, 2023

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Hello folks, 

                        Could anyone advise on the export set up for exporting textures from substance painter to Iray for 3 ds Max. I am thinking it may well be the pbr metallic roughness one but not sure. 

Thanks

Raymond.

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Import & Export

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Adobe Employee ,
May 19, 2023 May 19, 2023

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Hi @raymonda71404098,

 

PBR maps will perfectly work for Iray. In fact, if you don't wish to send your assets/textures back to 3DS MAX, the native rendering window (F10) of Substance 3D Painter also uses Iray.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Explorer ,
May 19, 2023 May 19, 2023

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Hello Cyril,
Yes, I often use Iray from within Substance
Painter as I find it a superb render engine. but find it is hamstrung
within Painter so I have earlier today subscribed to the Iray for 3 DS Max
plugin. And now have the ability to add lights/ rotate the model
independent of the environment ect just far more flexibility. Have started
using it just now but if I export from painter using the default pbr
exporter when I plug the maps into pbr material slot in 3 ds max they do
not have any effect on the model [ when rendering ] although they show in
the viewport. but when I go to render the model it stays plain white ie no
materials. Could you advise.

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Adobe Employee ,
May 19, 2023 May 19, 2023

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Thanks for the clarification and you're perfectly right, you'll have way more flexibility with 3DS max's Plug-in.

 

Unfortunately, I am really not an expert with Iray's Plug-in or 3DS max. I know Iray is perfectly able to read PBR maps (because that's what he does in Substance 3D Painter), but I think you'll have to see with Autodesk or Nvidia to have your answer.

 

With that being said, if someone seing that thread has the answer, please let us know.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe

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Explorer ,
May 19, 2023 May 19, 2023

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Thanks Cyril I will contact the 3 DS Max forum. I love the quality from
Iray within Substance Painter and obviously I am doing something wrong in
the plugin version for Max. I am sure I will get things sorted soon.
Best regards,
Raymond.

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