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Hello folks,
Could anyone advise on the export set up for exporting textures from substance painter to Iray for 3 ds Max. I am thinking it may well be the pbr metallic roughness one but not sure.
Thanks
Raymond.
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PBR maps will perfectly work for Iray. In fact, if you don't wish to send your assets/textures back to 3DS MAX, the native rendering window (F10) of Substance 3D Painter also uses Iray.
Best regards,
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Thanks for the clarification and you're perfectly right, you'll have way more flexibility with 3DS max's Plug-in.
Unfortunately, I am really not an expert with Iray's Plug-in or 3DS max. I know Iray is perfectly able to read PBR maps (because that's what he does in Substance 3D Painter), but I think you'll have to see with Autodesk or Nvidia to have your answer.
With that being said, if someone seing that thread has the answer, please let us know.
Best regards,
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