• Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
    Dedicated community for Japanese speakers
  • 한국 커뮤니티
    Dedicated community for Korean speakers
Exit
0

Texture Atlas issues

Community Beginner ,
May 30, 2022 May 30, 2022

Copy link to clipboard

Copied

Hello all!

 

Firstly, thank you for taking the time to read my post.

I have imported an FBX from 3ds Max into Substance Painter. I have added a pre generated Texture Atlas (Base Colours only) to a Fill layer, unfortunately certain objects within the model display the incorrect colour, in 3ds Max all objects display the correct colours.

 

  • Attached you can see the implemented Albedo (Atlas_Albedo). This texture consists also of many 4x4 pxl colours top left.
  • Magnified image of the Albedo 4x4 coloured blocks.
  • Exported UV image from 3ds Max (for reference only, UV's within FBX are used).
  • Substance Painter Fill options (Painter_Fill_Options), no transformations added to Fill layer.

 

Doe anyone have any idea why certain objects display the incorrect colours? Or rather, why the colours dont match exactly? Unfortunately I am unable to provide the 3ds Max or Substance painter files. 

 

Substance Painter Version 7.4.2 Build 1551

 

Cheers

 

 

TOPICS
Discussion

Views

153

Translate

Translate

Report

Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
no replies

Have something to add?

Join the conversation
Resources