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Hello! When exporting a texture, the image is distorted. I'm sure the problem is in the UV of the model itself, but everything is displayed correctly in the SP viewport, is there a way out without changing the UV itself?
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Hi,
Have you verified that you had the exact same model both in Unreal and Painter? If it's not the same, you could export your model from Painter in File>Export Mesh.
Thank You,
Kind Regards,
Geoffroy
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Thanks for the feedback Geoffroy!
Yes, the model is the same. For fidelity, I exported the mesh from SP, result has changed a little, but not for the better)