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Hello! When exporting a texture, the image is distorted. I'm sure the problem is in the UV of the model itself, but everything is displayed correctly in the SP viewport, is there a way out without changing the UV itself?
Have you verified that you had the exact same model both in Unreal and Painter? If it's not the same, you could export your model from Painter in File>Export Mesh.Thank You,
Thanks for the feedback Geoffroy! Yes, the model is the same. For fidelity, I exported the mesh from SP, result has changed a little, but not for the better)