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Hi there,
For some reason I'm getting the texture flipped inside SP. Why?
I've check the fbx in C4D and it is fine, working good no flipped UV. Any particularly reason?
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Sorry guys, it is a mirrored UV inside Cinema 4D. What makes you fall into this trap is that it doesn't matter if it's mirrored or not, the texture in C4D doesn't change its orientation. So you think everything is ok. Sorry guys, still learning from mistakes.
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Jesus, how to edit the post?
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Sorry guys, it is a mirrored UV inside Cinema 4D. What makes you fall into this trap is that it doesn't matter if it's mirrored or not, the texture in C4D doesn't change its orientation. So you think everything is ok. Sorry guys, still learning from mistakes.
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I guess you export your model with FBX, Just uncheck the " Flip Z Axis " option in the fbx export setting , Will turn back to normal texture mapping
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